| Client Name | Packet ID | Sent from Client | Sent from Server |
|---|---|---|---|
| LoginStatusPacket | 0x83 | No | Yes |
| Field | Type | Description |
|---|---|---|
| Status | int | • 0 - Login Success • 1 - Server Outdated • 2 - Client Outdated • 3 - Player Spawn |
If the login was successful, you need to send a StartGamePacket.